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Position Paper: Decision-Based Design
Venkat N. Rajan
Industrial and Manufacturing Engineering Department
Wichita State University
Wichita, KS 67260-0035
Decision-Based Design (DBD) brings a new perspective to the product
design and manufacture activities. It represents the concept oviewing
the design process as a series of decisions. The decisions may
be made by an individual design engineer, or collaboratively by
a group of design engineers or an integrated product development
team. The decision-makers may be co-located or distributed. DBD
removes the overwhelming emphasis on the ARTIFACT and transfers
some of it to the DECISION. The ARTIFACT is still the deliverable,
the result of the series of DECISIONS. For certain types of analyses,
the focus on the artifact is appropriate. Examples include stress
and thermal analyses. But, how does one analyze the risk and uncertainty
associated with an artifact? The risk and uncertainty are associated
with the decision that resulted in the selection of the particular
design artifact.
Risk and uncertainty are some of the issues that can be better
analyzed and handled by focusing on the decision. Other advantages
include the promise of reducing the number of design iterations,
and the ability to integrate manufacturing analysis issues throughout
the design process. If we accept that the design process involves
a series of decisions, then we see that analyzing the ARTIFACT
will result in modifying or reversing a previously made decision.
Thus, the design engineer makes a decision, analyzes the artifact,
and revises or reverses the decision. Why not focus on the DECISION
up front? By focusing on the decision, it seems possible to concurrently
design and analyze and therefore, reduce the number of iterations.
An example, is the reduction of part count. Large number of parts
result in increased effort during the design process but also
impact many downstream functions adversely. Reduced part count
is a desirable objective provided we can keep the cost down. If
we view the product decomposition activity as a decision process,
then by questioning the decomposition decision, we can effectively
control the part count. Unless the design engineer or team is
able to provide sufficient justification for the decomposition,
it is not accepted. Acceptable justifications stem from functional
requirements, manufacturing cost concerns, or assembly problems.
Other issues that can be included are company culture, vendor
capabilities, etc.
Design engineers find it difficult to reuse designs. Some reasons
include lack of history including alternate designs that have
been explored, non-parametric designs, and lack of understanding
of the design rationale. These issues have resulted in the development
of design history/rationale/intent capturing systems. Most of
these systems are passive. They do not evaluate the justifications
provided by the design engineer. However, the history/intent/rationale
lies with the DECISION not with the ARTIFACT. Why did the design
engineer make the particular choice among the various available
alternatives? The true value of a design history/rationale/intent
system lies in its ability to provide the basis for a DECISION
made by the design engineer. By doing so, it can not only improve
design reuse, but can also guide the design engineers towards
better designs.
How do we handle the many personal preferences and conflicts that
arise during the design process? However objective we may believe
the design process to be, personal preferences of the design engineers
do get reflected in the decisions they make and, ultimately, in
the artifact they design. Conflicts in preferences, resource requirements,
etc., do play a role in determining the final result. Taking a
decision-based design view of the process can potentially allow
us to model these preferences and conflicts in an effective manner
and provide insight into the reasons why and how certain designs
result.
I believe that Decision-Based Design is a new paradigm of design.
It definitely affects all aspects and phases of design and manufacturing.
It has the potential to provide a new direction for the development
of tools and techniques, and promises the ability to effectively
integrate risk and uncertainty, manufacturing, and other concerns
with the design process. There are many open issues related to
representations and methodologies. What is an appropriate representation
for the decisions and how is it linked with the product representation
scheme? What is an acceptable justification for a design decision?
What are the various approaches to decision-making under risk
and uncertainty and how can they be used during the various phases
of design? How can we model the preferences and conflicts that
arise during the design process?
Background
In my previous research, I have proposed new concepts related
to DBD [1]. I have used Game Theory concepts in manufacturing
problems [2] in which local and global objectives of the players
(preferences and system objectives) are considered. I believe
that Game Theory has a lot to offer for modeling preferences and
conflicts in the DBD process [3]. I have also developed representations
and methodologies for integrated assembly design, analysis, and
planning [4, 5]. I believe that DBD provides a new way to address
conceptual design where limited geometry is available. It is also
during this stage that the assembly design gets defined and therefore,
the representations of the decision and the assembly are closely
related, as are the methodologies used in DBD and assembly modeling.
References
1. Rajan, V. N., A Framework for Concurrent Assembly Design and
Planning, to appear in the Proceedings of the First Annual International
Conference on Industrial Engineering: Applications and Practice,
Houston, TX, December 4-7, 1996.
2. Rajan, V. N., Cooperation Requirement Planning for Multirobot
Assembly Cells, Ph.D. Dissertation, Purdue University, W. Lafayette,
IN, May 1993.
3. Rajan, V. N., An Agent-Based Fractal Model of Agile Manufacturing
Enterprises: Modeling and Decision-Making Issues, Proceedings
of the AAAI Research Planning Workshop on AI and Manufacturing,
Albuquerque, NM, June 24-26, 1996.
4. Lyons, K. W., V. N. Rajan, and R. Sreerangam, Representations
and Methodologies for Assembly Modeling, Internal Report (first
draft), National Institute of Standards and Technology, Gaithersburg,
MD, August 1996.
5. Rajan, V. N., K. W. Lyons, and R. Sreerangam, Requirements
and Representations for Assembly Modeling, Submitted to the Fourth
ACM Symposium on Solid Modeling and Applications, Atlanta, GA,
May 14-16, 1997.
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